(ALT) + Move selected object(s): Copy-paste selected object(s) by pressing ALT while dragging one of the selected objects. (CTRL) + (SHIFT) + Drag with Left mouse button: Add new rectangular selection to existing selection. Load/Save material set function: You can now save materials in a scene to a file, and automatically apply those materials to another imported model provided that they use the same material names in your 3D modelling application (Edit materials -> Load/Save material set buttons): SELECTING, COPYING, MOVING AND ALIGNING OBJECTS (CTRL) + Drag with Left mouse button: Rectangular selection tool for selecting multiple objects. Rectangular textures will be re-scaled so that they are square in Lumion. If you set the Scale slider to 1.0 in Lumion, and the surface is aligned with the world axes, each texture "tile" will cover an area of 1x1m in Lumion. Imported material scale: If you apply a Standard material to an object, a Scale slider value of 0 means that the imported texture coordinates are used. If you apply a Standard or Lightmap material to your imported model, any texture you load will be loaded at whatever resolution your graphics card is capable of displaying (up to a maximum of 16384x16384 pixels).Ĥ Import model -> Animation on/off button: This function lets you import move/rotate/scale animations via FBX/DAE, for example from 3D Studio Max (FBX is the recommended format for animated models). However, you can bypass this limit by pressing ALT while you click on the Reload model button. IMPORTING & UPDATING MODELS Edit Materials -> (CTRL) + Reload Model and re-apply materials (new file) button: If the name or location of an exported object file (DAE, FBX etc) has changed, this button allows you to manually select the location/name of the file: Edit Materials -> (ALT) + Reload Model button: If you import a model that uses over 100mb of texture memory, Lumion will cap the maximum texture resolution at 2048x2048 pixels. This will reset the exposure in Lumion which means that the video has to be rendered from scratch again. Avoid moving/re-sizing/minimizing the Lumion window while it is rendering, and do not click on the Show Desktop button in the lower right corner of Windows. IMPORTANT: You need to wait for the first frame to finish before you switch to other windows. BACKGROUND RENDERING Lumion always renders movies and image sequences in the background, so that you can check your s etc while it is rendering.
The saved slots are also available as easily accessible thumbnail images in Photo mode. (SHIFT) + (1) (2) (9) (0): Load previously saved camera viewpoints. Press Shift while adjusting slider values to fine-tune them (more digits after the decimal point will be displayed).ģ SAVE & LOAD CAMERA VIEWPOINTS (CTRL) + (1) (2) (9) (0): Use this function to save up to 10 camera positions.
Sliders: You can double-click on all sliders in Lumion to manually type in values. Home -> (F11): Maximize window with/without taskbar (press twice to toggle). (F9): If you press F9, all trees and plants in the viewport will be rendered at their best level of detail, so that it's easier to see where you need to add more trees and plants in a scene. MISCELLANEOUS (F1): Editor quality: 1 Star (F2): Editor quality: 2 Star (F3): Editor quality: 3 Star (F4): Editor quality: 4 Star (F5): Quick save (Saves a file called QuickSave) (F7): View the Lumion terrain at the maximum level of detail. Double-click with right mouse button on models: Instant 'teleport' to the position that was clicked on. NAVIGATION (W) / (Up arrow): Move camera forward (S) / (Down arrow): Move camera backward (A) / (Left arrow): Move camera left (D) / (Right arrow): Move camera right (Q): Move camera up (E): Move camera down (Spacebar) + (W/S/A/D/Q/E): Very slow camera (Shift) + (W/S/A/D/Q/E): Fast camera (Shift) + (Spacebar) + (W/S/A/D/Q/E): Very fast camera Right mouse button + Move mouse: Look around Middle mouse button + Move mouse: Pan Mousewheel up/down: Move camera forward (CTRL) + (H): Reset camera pitch to horizontal viewpoint (O) + Right mouse button: Orbit camera. If you try to load 3.2 scenes or LS3 files in an earlier version of Lumion, models will be missing, i.e. Please note that scenes and LS3 files saved in are NOT backwards compatible with earlier versions. 1 Tips and tricks Trucos y consejos de Lumion LUMION SPAINĢ These Tips, Tricks and Shortcuts apply to the latest version of Lumion (3.2.1).